SIGGRAPH 2028 — 55th International Conference on Computer Graphics and Interactive Techniques
by ACM SIGGRAPH
The 55th SIGGRAPH returns to Vancouver, with generative AI now inside every pipeline it covers
About This Event
SIGGRAPH 2028 runs 30 July to 3 August 2028 in Vancouver, British Columbia, and is the 55th edition of ACM SIGGRAPH's annual conference on computer graphics and interactive techniques. Diana Arellano has been named conference chair. SIGGRAPH is the venue where rendering, simulation, animation and increasingly generative AI research is first presented and where the film, games, visual effects and industrial visualisation industries evaluate it — recent editions have drawn roughly 9,000 to 14,000 in-person attendees. Arellano has said of the programme direction that with the rapid establishment of AI as a tool and a way of living there will be plenty of opportunities to speed up and facilitate processes, but that more than ever the focus needs to turn to the attendees, signalling a human-centred framing for the 2028 edition.
At a Glance
- Date
- July 30 – August 3, 2028
- Location
- Vancouver, Canada
- Format
- In-Person
- Event Type
- Conference
- Status
- Upcoming
- Expected Attendance
- 9,000+
- Pricing
- Paid
- Organizer
- ACM SIGGRAPH
- Added
- Aug 12, 2026
- Updated
- Aug 12, 2026
Topics & Focus Areas
Who Should Attend
- ✓CTO
- ✓VP of Product
- ✓Head of creative technology
- ✓Research scientist
- ✓Technical director
- ✓Visual effects supervisor
- ✓Games engineering lead
- ✓PhD student
Why Attend
For anyone whose business depends on visual content production — media, games, advertising, product visualisation, simulation — SIGGRAPH is where you find out which generative and rendering techniques are about to become standard in your pipeline and which are still three years from production. A technology or product leader gets the research, the studio post-mortems on shipped work, and the vendor floor in a single week, which is the combination that makes it possible to judge whether a technique is real. Booking a 2028 edition this far out matters because Vancouver editions historically draw the largest crowds and hotel inventory near the convention district goes early.
Event Features
- ✓Technical Papers programme — the peer-reviewed research core of the conference
- ✓Production and industry sessions where studios present how released work was actually made
- ✓Exhibition floor covering GPUs, rendering, capture and creative tooling vendors
- ✓Emerging Technologies, Art Gallery and Computer Animation Festival juried programmes
What Makes This Unique
- ★55th edition of the conference that has defined computer graphics since 1974, and the venue where techniques reach industry years before they ship in commercial tools
- ★Returns to Vancouver, which drew 12,400+ attendees when it last hosted in 2025 — the strongest recent turnout
- ★Chaired by Diana Arellano, who has explicitly framed the edition around attendee experience alongside AI's role as a production tool
- ★Uniquely spans research papers, production sessions from studios, an exhibition floor and juried art and animation programmes in one event
Industries Represented
Pricing Details
Registration for SIGGRAPH 2028 has not opened and no rates are published. SIGGRAPH normally sells tiered passes (Full Conference, Full Conference One-Day, Experiences and Exhibits-only) with early-bird pricing that closes several months ahead, plus ACM SIGGRAPH member and student discounts.
Organizer
ACM SIGGRAPH
siggraph.org/Frequently Asked
- When is SIGGRAPH 2028?
- SIGGRAPH 2028 takes place July 30 – August 3, 2028 in Vancouver, Canada.
- Where is SIGGRAPH 2028 held?
- SIGGRAPH 2028 is held in Vancouver, Canada. The event format is in-person.
- How much does SIGGRAPH 2028 cost?
- SIGGRAPH 2028 is paid. Registration for SIGGRAPH 2028 has not opened and no rates are published. SIGGRAPH normally sells tiered passes (Full Conference, Full Conference One-Day, Experiences and Exhibits-only) with early-bird pricing that closes several months ahead, plus ACM SIGGRAPH member and student discounts.
- Who should attend SIGGRAPH 2028?
- SIGGRAPH 2028 is aimed at CTO, VP of Product, Head of creative technology, Research scientist, Technical director, Visual effects supervisor, Games engineering lead, PhD student.
- What topics does SIGGRAPH 2028 cover?
- SIGGRAPH 2028 covers Generative AI for media, Computer graphics, Rendering and simulation, Animation, Virtual and augmented reality, Real-time engines, Digital humans and avatars, Visual effects.
Sources
This page was written from 3 sources, 2 on domains other than siggraph.org.
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