NOV92026

AIIDE-26 — 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

by AAAI (Association for the Advancement of Artificial Intelligence)

conferenceIn-PersonUpcomingStarts in 2 months

AAAI's research conference on AI for games and interactive entertainment — first time outside North America

November 9–13, 2026·Federal University of Minas Gerais (UFMG), Belo Horizonte, Brazil·Paid
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THE DAILY BRIEF
NOV92026
AIIDE-26 — 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

by AAAI (Association for the Advancement of Artificial Intelligence)

conferenceIn-Personupcoming

AAAI's research conference on AI for games and interactive entertainment — first time outside North America

About This Event

AIIDE-26, the 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, runs November 9–13, 2026 at the Federal University of Minas Gerais (UFMG) in Belo Horizonte, Brazil — the first AIIDE held outside the United States and Canada. Sponsored by AAAI, with Matthew Guzdial (University of Alberta) as general chair and Lucas N. Ferreira (UFMG) as program chair, it is AAAI's dedicated research venue for AI in games and interactive media. This edition's special theme, 'New Grounds', invites new problem settings, applications and constraints for game AI. Workshops — Experimental AI in Games (EXAG) and the new Workshop on Automated Game Design (WAGD) — run November 9–10, alongside the long-running StarCraft AI Competition, a QDA-VC competition, a case-studies track, a doctoral consortium and artifact evaluation for accepted papers.

At a Glance

Date
November 9–13, 2026
Location
Federal University of Minas Gerais (UFMG), Belo Horizonte, Brazil
Format
In-Person
Event Type
Conference
Status
Upcoming
Pricing
Paid
Organizer
AAAI (Association for the Advancement of Artificial Intelligence)
Added
Sep 19, 2026
Updated
Sep 19, 2026

Topics & Focus Areas

Procedural content generationReinforcement learning for gamesNPC AI and multi-agent systemsPlayer modeling and analyticsNarrative intelligence and interactive fictionComputational creativity and co-creative toolsHuman-AI teamingNatural language processing in games

Who Should Attend

  • Game AI researchers
  • CTOs and technical directors at game studios
  • AI engineers in interactive entertainment and simulation
  • Designers of co-creative and generative content tools
  • PhD students in AI and games
  • Media and entertainment technology leaders

Organizer

A

AAAI (Association for the Advancement of Artificial Intelligence)

aaai.org/

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About This Event

AIIDE-26, the 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, runs November 9–13, 2026 at the Federal University of Minas Gerais (UFMG) in Belo Horizonte, Brazil — the first AIIDE held outside the United States and Canada. Sponsored by AAAI, with Matthew Guzdial (University of Alberta) as general chair and Lucas N. Ferreira (UFMG) as program chair, it is AAAI's dedicated research venue for AI in games and interactive media. This edition's special theme, 'New Grounds', invites new problem settings, applications and constraints for game AI. Workshops — Experimental AI in Games (EXAG) and the new Workshop on Automated Game Design (WAGD) — run November 9–10, alongside the long-running StarCraft AI Competition, a QDA-VC competition, a case-studies track, a doctoral consortium and artifact evaluation for accepted papers.

Key Dates & Deadlines

  • Artifact evaluation deadline
  • Early registration and refund-request deadline

At a Glance

Date
November 9–13, 2026
Location
Federal University of Minas Gerais (UFMG), Belo Horizonte, Brazil
Format
In-Person
Event Type
Conference
Status
Upcoming
Pricing
Paid
Organizer
AAAI (Association for the Advancement of Artificial Intelligence)
Added
Sep 19, 2026
Updated
Sep 19, 2026

Topics & Focus Areas

Procedural content generationReinforcement learning for gamesNPC AI and multi-agent systemsPlayer modeling and analyticsNarrative intelligence and interactive fictionComputational creativity and co-creative toolsHuman-AI teamingNatural language processing in games

Who Should Attend

  • Game AI researchers
  • CTOs and technical directors at game studios
  • AI engineers in interactive entertainment and simulation
  • Designers of co-creative and generative content tools
  • PhD students in AI and games
  • Media and entertainment technology leaders

Why Attend

For studio CTOs and heads of AI at game, media and simulation companies, AIIDE is where techniques now reaching production — procedural content generation, player modeling, NPC behavior, reinforcement learning for games and co-creative design tools — are presented by the researchers who built them, well before they turn up in engine plug-ins. The case-studies track and artifact evaluation make results easier to reproduce in-house, and the event is a direct recruiting line into game-AI PhD programs. Early registration closes October 9, 2026.

Event Features

  • Main technical program: peer-reviewed 9-page AAAI-format papers under the 'New Grounds' theme
  • Workshops Nov 9–10: Experimental AI in Games (EXAG) and the new Workshop on Automated Game Design (WAGD)
  • StarCraft AI Competition (held before the conference) and the QDA-VC Competition
  • Case-studies track
  • Doctoral Consortium
  • Artifact evaluation (deadline Sept 25, 2026)

What Makes This Unique

  • First AIIDE held outside the United States and Canada, with a 'New Grounds' special theme to match
  • AAAI-sponsored, peer-reviewed venue specifically for AI in games and interactive digital entertainment (22nd edition)
  • Hosts the StarCraft: Brood War AI Competition, a standing benchmark for real-time planning, spatial reasoning and opponent modeling
  • Artifact evaluation for accepted papers, making results easier to reproduce

Industries Represented

Video gamesMedia and entertainmentEducation technologySimulation

Pricing Details

Technical conference, early rate through Oct 9, 2026 (11:59 pm EDT): AAAI member $635, AAAI student member $320, nonmember $785, student nonmember $430, Silver (includes one-year AAAI membership) $770 regular / $370 student. Late rate from Oct 10: member $775, student member $450, nonmember $960, student nonmember $560, Silver $910 / $500. Includes all technical sessions, invited talks and electronic proceedings. Workshops (Nov 9–10): $125 regular / $80 student with technical registration, or $175 / $115 workshop-only. Refund requests by Oct 9, 2026, less a $50 fee. All prices USD.

Organizer

A

AAAI (Association for the Advancement of Artificial Intelligence)

aaai.org/

Frequently Asked

When is AIIDE-26?
AIIDE-26 takes place November 9–13, 2026 in Belo Horizonte, Brazil.
Where is AIIDE-26 held?
AIIDE-26 is held in Belo Horizonte, Brazil. The event format is in-person.
What is the AIIDE-26 submission deadline?
The next AIIDE-26 deadline is artifact evaluation deadline on Sep 25, 2026. Remaining dates: Early registration and refund-request deadline — Oct 9, 2026.
How much does AIIDE-26 cost?
AIIDE-26 is paid. Technical conference, early rate through Oct 9, 2026 (11:59 pm EDT): AAAI member $635, AAAI student member $320, nonmember $785, student nonmember $430, Silver (includes one-year AAAI membership) $770 regular / $370 student. Late rate from Oct 10: member $775, student member $450, nonmember $960, student nonmember $560, Silver $910 / $500. Includes all technical sessions, invited talks and electronic proceedings. Workshops (Nov 9–10): $125 regular / $80 student with technical registration, or $175 / $115 workshop-only. Refund requests by Oct 9, 2026, less a $50 fee. All prices USD.
Who should attend AIIDE-26?
AIIDE-26 is aimed at Game AI researchers, CTOs and technical directors at game studios, AI engineers in interactive entertainment and simulation, Designers of co-creative and generative content tools, PhD students in AI and games, Media and entertainment technology leaders.
What topics does AIIDE-26 cover?
AIIDE-26 covers Procedural content generation, Reinforcement learning for games, NPC AI and multi-agent systems, Player modeling and analytics, Narrative intelligence and interactive fiction, Computational creativity and co-creative tools, Human-AI teaming, Natural language processing in games.

Sources

This page was written from 7 sources, 1 on domains other than sites.google.com.

  1. 1.sites.google.comhomevendor
  2. 2.sites.google.comcall for papersvendor
  3. 3.sites.google.comregistrationvendor
  4. 4.sites.google.comorganizersvendor
  5. 5.sites.google.comworkshopsvendor
  6. 6.sites.google.comcall for starcraft ai competitionvendor
  7. 7.aaai.orgaiide 2
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