Meshy
by Meshy
Turn a text prompt or a single image into a textured, rigged 3D model in about a minute
Meshy is a generative 3D platform that converts a text prompt, photo or concept sketch into a textured, rigged, production-ready 3D asset in roughly a minute. It targets game studios, 3D-printing brands, e-commerce teams and industrial designers who need volumes of usable meshes faster than a traditional modelling pipeline can deliver them.
Meshy is a generative 3D asset platform that turns natural-language prompts, photos or concept sketches into textured, game-ready meshes — usually in about a minute — and then handles the downstream steps that normally consume a modelling pipeline. Beyond text-to-3D and image-to-3D generation it ships AI texturing producing full PBR sets (albedo, normal, metallic, roughness) at up to 4K with 8K rolling out, auto-rigging for humanoid and quadruped characters with more than 600 motion presets covering walk cycles, idles, jumps and gestures, a Low Poly mode for real-time engine performance, Smart Topology that generates cleaner geometry in around ten seconds, and an Auto Split feature that breaks a model into printable, reassemblable parts with a reported 97% slicer success rate. Assets export as FBX, GLB, OBJ, USDZ, STL and 3MF, with plugins for Blender, Maya, 3ds Max, Unity, Unreal Engine, Godot and Roblox Studio, slicer integrations for Bambu Studio, Creality Print, OrcaSlicer, Cura, Elegoo Slicer and Lychee, plus a REST API, CLI and MCP server for programmatic pipelines. A conversational "3D Agent" front end lets non-modellers iterate on assets in chat. Founded by MIT CSAIL-trained researcher Ethan Hu, the company reports more than 12 million registered users who have generated over 100 million models, with ARR growing roughly 12x year over year. On 20 July 2026 Meshy closed a Series B of nearly $400M — the largest round ever raised by a company built specifically for AI 3D generation — led by IDG Capital, Matrix Partners China and Monolith Management with Granite Asia, HSG, BAI Capital and Source Code Capital participating, at a post-money valuation reported between $1.38B and $1.5B. Named customers span games (Nexon, NetEase Games, 37 Interactive Entertainment), consumer 3D printing (Bambu Lab, Creality, Elegoo, FlashForge, xTool) and brands including Hugo Boss.
Game, 3D-printing and e-commerce teams that need high volumes of good-enough 3D assets fast, and still have an artist available to clean up geometry before anything ships as a hero asset.
Collapses days of concepting, blockout and texturing into a one-minute generation, at roughly $0.10-$0.30 per model through the API.
At a Glance
- Category
- Image & Design
- Pricing
- Freemium, Subscription, Usage-based, Contact for pricing
- Target Market
- Game Studios, 3D Artists, Product Designers, Enterprise Developers, CTOs
- Deployment
- Cloud-only, API-based
- Team Size
- 101-250
- Customers
- 12M+ registered users; enterprise customers include Nexon, NetEase Games, 37 Interactive Entertainment, Bambu Lab, Creality and Hugo Boss
Key Features
- ✓Text-to-3D and Image-to-3D
Generates a textured mesh from a single prompt or one reference image in roughly one minute.
- ✓AI Texturing
Produces complete PBR sets — albedo, normal, metallic, roughness — at up to 4K, with 8K rolling out.
- ✓Auto-Rigging and Animation
Rigs humanoid and quadruped characters and applies 600+ motion presets without manual skinning or weight painting.
- ✓Auto Split for 3D printing
Breaks a model into printable, reassemblable parts with a reported 97% success rate through common slicers.
- ✓Smart Topology and Low Poly mode
Generates cleaner geometry in about ten seconds and lightweight meshes tuned for real-time engine performance.
- ✓API, CLI and MCP server
Programmatic generation at roughly $0.10-$0.30 per model for embedding directly into studio asset pipelines.
- ✓Engine and DCC plugins
Direct export into Blender, Maya, Unity, Unreal, Godot and Roblox Studio without manual format conversion.
Capabilities
Use Cases
- •Game prototyping
Level designers fill a blockout with generated props in an afternoon instead of waiting on the art queue.
- •Consumer 3D printing
A shopper describes an object and receives a print-ready, auto-split model routed straight into their slicer software.
- •AR/VR and virtual production
Teams bulk-generate background geometry that never needs hero fidelity, at a fraction of outsourcing cost.
- •E-commerce visualisation
Existing product photography becomes interactive 3D viewers and configurator assets without standing up a photogrammetry rig.
- •Brand and marketing content
Agencies generate stylised 3D assets for campaigns on deadlines a traditional modelling studio cannot meet.
Ideal For
Best For
- ✓Rapid prototyping and level blockout assets for games before an artist commits to final models
- ✓Generating printable, auto-split 3D models from a prompt or photo for consumer 3D-printing platforms
- ✓Bulk background props and set dressing for AR/VR and virtual-production scenes
- ✓E-commerce product visualisation and configurator assets built from existing product photography
- ✓Programmatic asset pipelines driven from the REST API, CLI or MCP server inside a studio's own tooling
Not Ideal For
- ✗Hero characters and precise hard-surface assets for AAA game or film pipelines — independent reviews consistently report hard-surface accuracy lagging specialist tools and meshes needing retopology in Blender or ZBrush
- ✗Manufacturing workflows needing CAD-accurate, dimensionally exact parametric geometry — this is generative mesh output, and reviewers note generated meshes require cleanup before manufacturing use
- ✗Complex multi-part assemblies, which reviewers flag as still difficult to generate accurately
- ✗Teams that need full commercial ownership on zero budget: the free tier licenses output under CC BY 4.0 with attribution required, and unrestricted rights start at the $40/month Premium tier
Integrations
Deployment
Market & Ratings
12M+ registered users; enterprise customers include Nexon, NetEase Games, 37 Interactive Entertainment, Bambu Lab, Creality and Hugo Boss
Market Analysis
Pros
- ✓Fastest practical path from idea to usable mesh in the category — one prompt or image to a textured model in roughly a minute
- ✓The only major player covering the full downstream pipeline: PBR texturing, auto-rigging, 600+ animations, topology cleanup and print-ready auto-split
- ✓Published, low, self-serve pricing including a real free tier, plus API generation at roughly $0.10-$0.30 per model
- ✓Real commercial traction with named customers across games, 3D-printing OEMs and consumer brands, ~12M registered users and roughly 12x ARR growth
Cons
- ✗Hard-surface modelling accuracy lags specialist tools, and independent reviewers report generated meshes require cleanup before manufacturing use
- ✗Complex multi-part assemblies remain difficult to generate accurately, so anything beyond simple organic shapes still needs an artist
- ✗Topology quality is the consistent practitioner complaint, with output frequently needing retopology in Blender or ZBrush before entering a production pipeline
- ✗Credit consumption is widely reported to drain faster than expected once you start iterating on prompts, pushing real cost per usable asset well above headline pricing
- ✗Generation itself is commoditising fast — 3D Printing Industry noted competition from Womp, Autodesk's Wonder 3D and NVIDIA's PartPacker eroding the core capability, leaving the pipeline as the moat
- ✗No public security or compliance posture (no SOC 2, ISO 27001 or data-residency claims), which will stall enterprise procurement reviews
Pricing
Free
$0
- ✓100 credits per month
- ✓CC BY 4.0 licence (attribution required)
- ✓Lower queue priority
- ✓No credit card required
Pro
From $20/mo
- ✓1,000 credits per month
- ✓60% faster generation
- ✓API access
- ✓Private assets
- ✓10 concurrent tasks
Premium
From $40/mo
- ✓Full commercial rights to generated assets
- ✓Higher credit allowance
- ✓Right to distribute and sell models
Studio
From $70/mo
- ✓1 team member included
- ✓$10/mo per additional member
- ✓Team collaboration features
Ultra
From $100/mo
- ✓Highest individual-tier credit allowance
- ✓Priority generation
Enterprise
Contact for pricing
- ✓Custom features and support
- ✓Wire transfer payment
- ✓Volume API pricing
Unusually for this category Meshy publishes full list pricing: a genuine free tier at 100 credits per month under a CC BY 4.0 licence, then $20 Pro, $40 Premium, $70 Studio and $100 Ultra monthly tiers, all metered in credits rather than seats, with $10 per extra Studio team member and enterprise volume quoted by sales. Full commercial ownership of generated assets only begins at the $40 Premium tier — free-tier output requires attribution. API generation runs roughly $0.10-$0.30 per model, below Rodin at $0.50+ and Luma at about $1.00, but the recurring user complaint is that credits drain quickly once you iterate on prompts, so effective cost per usable asset lands well above the headline per-generation figure.
Security & Compliance
Sources
This page was written from 6 sources, 4 on domains other than meshy.ai.
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